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45 行
1.4 KiB

using GameplayIngredients.Interactions;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using GameplayIngredients;
public class ARUIInteractiveUser : InteractiveUser
{
public string Layer = "Gameplay";
public override bool CanInteract(Interactive interactive)
{
Transform c = Manager.Get<VirtualCameraManager>().transform;
SphereCollider collider = interactive.GetComponent<SphereCollider>();
if (collider == null)
return false;
RaycastHit hit;
if(Physics.Raycast(new Ray(c.position, c.forward),out hit, ((ARUIInteractive)interactive).MaxDistance, LayerMask.GetMask(Layer)))
{
return hit.collider == collider;
}
return false;
}
public override Interactive[] SortCandidates(IEnumerable<Interactive> candidates)
{
return candidates.OrderBy(o => Vector3.SqrMagnitude(o.gameObject.transform.position - gameObject.transform.position)).ToArray();
}
private void Update()
{
var all = InteractionManager.interactives;
var candidates = InteractionManager.GetCandidates(this);
foreach (var interactive in all)
{
var arui = (ARUIInteractive)interactive;
bool hover = (candidates.Length > 0) && (arui != null) && (CanInteract((ARUIInteractive)interactive));
arui.Hover(this, hover);
}
}
}