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16 行
390 B

using UnityEngine;
namespace GameplayIngredients.Rigs
{
public class RotationRig : MonoBehaviour
{
public Space Space = Space.World;
public Vector3 RotationAxis = Vector3.up;
public float RotationSpeed = 30.0f;
void Update()
{
transform.Rotate(RotationAxis.normalized, RotationSpeed * Time.deltaTime, Space);
}
}
}