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16 行
410 B

using UnityEditor;
using UnityEngine;
namespace NaughtyAttributes.Editor
{
[PropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyPropertyDrawer : PropertyDrawer
{
public override void DrawProperty(SerializedProperty property)
{
GUI.enabled = false;
EditorDrawUtility.DrawPropertyField(property);
GUI.enabled = true;
}
}
}