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91 行
3.3 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace GameplayIngredients.Editor
{
public static class PlayFromHere
{
public delegate void PlayFromHereDelegate(Vector3 position, Vector3 forward);
public static event PlayFromHereDelegate OnPlayFromHere;
[InitializeOnLoadMethod]
static void Initialize()
{
EditorApplication.playModeStateChanged -= OnEnterPlayMode;
EditorApplication.playModeStateChanged += OnEnterPlayMode;
}
public static bool IsReady
{
get
{
return OnPlayFromHere != null && OnPlayFromHere.GetInvocationList().Length > 0;
}
}
public static void Play(SceneView sceneView)
{
var forward = sceneView.camera.transform.forward;
var position = sceneView.camera.transform.position;
EditorPrefs.SetInt("PlayFromHere", 1);
EditorPrefs.SetFloat("PlayFromHere.position.x", position.x);
EditorPrefs.SetFloat("PlayFromHere.position.y", position.y);
EditorPrefs.SetFloat("PlayFromHere.position.z", position.z);
EditorPrefs.SetFloat("PlayFromHere.forward.x", forward.x);
EditorPrefs.SetFloat("PlayFromHere.forward.y", forward.y);
EditorPrefs.SetFloat("PlayFromHere.forward.z", forward.z);
EditorUtility.DisplayProgressBar("Play From Here", "Entering Play From here mode...", 1.0f);
EditorApplication.isPlaying = true;
}
static void OnEnterPlayMode(PlayModeStateChange state)
{
if(state == PlayModeStateChange.ExitingPlayMode)
{
PlayerPrefs.SetInt("PlayFromHere", 0);
}
if(state == PlayModeStateChange.ExitingEditMode)
{
if(EditorPrefs.GetInt("PlayFromHere") == 1)
{
PlayerPrefs.SetInt("PlayFromHere", 1);
}
else
{
PlayerPrefs.SetInt("PlayFromHere", 0);
}
}
if (state == PlayModeStateChange.EnteredPlayMode && (PlayerPrefs.GetInt("PlayFromHere") == 1))
{
EditorUtility.ClearProgressBar();
if (OnPlayFromHere != null)
{
Vector3 position = new Vector3(
EditorPrefs.GetFloat("PlayFromHere.position.x"),
EditorPrefs.GetFloat("PlayFromHere.position.y"),
EditorPrefs.GetFloat("PlayFromHere.position.z"));
Vector3 forward = new Vector3(
EditorPrefs.GetFloat("PlayFromHere.forward.x"),
EditorPrefs.GetFloat("PlayFromHere.forward.y"),
EditorPrefs.GetFloat("PlayFromHere.forward.z"));
OnPlayFromHere.Invoke(position, forward);
}
else
{
Debug.LogWarning("Play From Here : No Actions to take. Please add events to PlayFromHere.OnPlayFromHere()");
}
EditorPrefs.SetInt("PlayFromHere", 0);
}
}
}
}