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38 行
1.3 KiB

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace ConsoleUtility
{
[AutoRegisterConsoleCommand]
public class ScreenshotCommand : IConsoleCommand
{
public void Execute(string[] args)
{
int size = 1;
if(args.Length == 1)
{
int.TryParse(args[0], System.Globalization.NumberStyles.Integer, System.Globalization.CultureInfo.InvariantCulture, out size);
size = Math.Min(size, 5);
size = Math.Max(size, 1);
}
DateTime now = DateTime.Now;
string datetime = string.Format("{0}{1}{2}-{3}{4}{5}",now.Year, now.Month, now.Day, now.Hour,now.Minute,now.Second);
string filename = string.Format("Unity-{0}-{1}-{2}.png", Application.productName, SceneManager.GetActiveScene().name, datetime);
Console.Log(name, string.Format("Taking Screenshot at {0}x resolution : {1}",size, filename));
Console.CaptureScreenshot(filename, size);
}
public string name => "screenshot";
public string summary => "Takes a screenshot";
public string help => "usage: screenshot [supersize 1~5]";
public IEnumerable<Console.Alias> aliases => null;
}
}