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28 行
685 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameplayIngredients.StateMachines;
namespace GameplayIngredients.Actions
{
public class SetStateAction : ActionBase
{
[NonNullCheck]
public StateMachine StateMachine;
public string state
{
get { return m_State; }
set { m_State = value; }
}
[SerializeField, StateMachineState("StateMachine")]
protected string m_State = "State";
public override void Execute(GameObject instigator = null)
{
if(StateMachine != null)
StateMachine.SetState(m_State);
}
}
}