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17 行
436 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Interactions
{
public class BasicInteractive : Interactive
{
[Header("Settings")]
public float Distance = 1.0f;
public override bool CanInteract(InteractiveUser user)
{
return Vector3.Distance(user.transform.position, this.transform.position) < Distance;
}
}
}