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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace GameOptionsUtility
{
internal static class MenuItems
{
[MenuItem("Assets/Create/Default Graphics Options")]
internal static void CreateDefaultGraphicsOptions()
{
System.IO.Directory.CreateDirectory($"{Application.dataPath}/Resources");
var asset = ScriptableObject.CreateInstance<GraphicOption>();
AssetDatabase.CreateAsset(asset, $"Assets/Resources/{nameof(GraphicOption)}.asset");
EditorGUIUtility.PingObject(asset);
Selection.activeObject = asset;
}
[MenuItem("Assets/Create/Default Audio Options")]
internal static void CreateDefaultAudioOptions()
{
System.IO.Directory.CreateDirectory($"{Application.dataPath}/Resources");
var asset = ScriptableObject.CreateInstance<AudioOption>();
AssetDatabase.CreateAsset(asset, $"Assets/Resources/{nameof(AudioOption)}.asset");
EditorGUIUtility.PingObject(asset);
Selection.activeObject = asset;
}
}
}