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28 行
1.1 KiB
28 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Experimental.VFX;
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using UnityEngine.Experimental.VFX.Utility;
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[VFXBinder("VFX Volume Mixer/Float Property Binder")]
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public class VFXVolumeMixerFloatPropertyBinder : VFXVolumeMixerPropertyBinderBase
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{
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[VFXVolumeMixerProperty(VFXVolumeMixerPropertyAttribute.PropertyType.Float)]
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public int FloatMixerProperty = 0;
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[VFXParameterBinding("System.Single")]
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public ExposedParameter FloatParameter = "Parameter";
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public override bool IsValid(VisualEffect component)
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{
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return base.IsValid(component) && FloatMixerProperty < 8 && FloatMixerProperty >= 0 && computedTransform != null && component.HasFloat(FloatParameter);
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}
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public override void UpdateBinding(VisualEffect component)
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{
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component.SetFloat(FloatParameter, VFXVolumeMixer.GetFloatValueAt(FloatMixerProperty, computedTransform, Layer));
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}
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public override string ToString()
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{
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return "VFXVolumeMixer Float #" + FloatMixerProperty + " : " + FloatParameter.ToString() + " " + base.ToString();
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}
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}
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