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48 行
1.7 KiB

using Console;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
[AutoRegisterConsoleCommand]
public class SceneCommand : IConsoleCommand
{
public string name => "scene";
public string summary => "scene loading tools";
public string help => @"scene [command] {scene name}
commands : load / add / unload";
public IEnumerable<Console.Console.Alias> aliases => null;
public void Execute(string[] args)
{
if(args.Length == 1 && args[0].ToLower() == "list" )
{
Console.Console.Log("SCENE", "Enumerating Loaded Scenes....");
for (int i = 0; i < SceneManager.sceneCount; i++)
{
var scene = SceneManager.GetSceneAt(i);
bool active = SceneManager.GetActiveScene() == scene;
Console.Console.Log("SCENE", $"#{scene.buildIndex} - {scene.name} : {(scene.isLoaded ? "Loaded" : "Unloaded")} {(active ? "ACTIVE" : "")}");
}
}
else if (args.Length == 2 && args[0].ToLower() == "load")
{
SceneManager.LoadSceneAsync(args[1], LoadSceneMode.Single);
Console.Console.Log("SCENE", $"Loading Single Scene {args[1]}");
}
else if (args.Length == 2 && args[0].ToLower() == "add")
{
SceneManager.LoadSceneAsync(args[1], LoadSceneMode.Additive);
Console.Console.Log("SCENE", $"Loading Additive Scene {args[1]}");
}
else if (args.Length == 2 && args[0].ToLower() == "unload")
{
SceneManager.UnloadSceneAsync(args[1]);
Console.Console.Log("SCENE", $"Unloading Scene {args[1]}");
}
}
}