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24 行
535 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NaughtyAttributes;
namespace GameplayIngredients.Actions
{
public class FactorySetTargetAction : ActionBase
{
[NonNullCheck]
public Factory factory;
[NonNullCheck]
public GameObject Target;
public override void Execute(GameObject instigator = null)
{
if (factory != null && Target != null)
{
factory.SetTarget(Target);
}
}
}
}