您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
34 行
1.1 KiB
34 行
1.1 KiB
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
|
|
namespace GameOptionsUtility
|
|
{
|
|
internal static class MenuItems
|
|
{
|
|
[MenuItem("Assets/Create/Default Graphics Options")]
|
|
internal static void CreateDefaultGraphicsOptions()
|
|
{
|
|
System.IO.Directory.CreateDirectory($"{Application.dataPath}/Resources");
|
|
var asset = ScriptableObject.CreateInstance<GraphicOption>();
|
|
AssetDatabase.CreateAsset(asset, $"Assets/Resources/{nameof(GraphicOption)}.asset");
|
|
EditorGUIUtility.PingObject(asset);
|
|
Selection.activeObject = asset;
|
|
}
|
|
|
|
|
|
[MenuItem("Assets/Create/Default Audio Options")]
|
|
internal static void CreateDefaultAudioOptions()
|
|
{
|
|
|
|
System.IO.Directory.CreateDirectory($"{Application.dataPath}/Resources");
|
|
var asset = ScriptableObject.CreateInstance<AudioOption>();
|
|
AssetDatabase.CreateAsset(asset, $"Assets/Resources/{nameof(AudioOption)}.asset");
|
|
EditorGUIUtility.PingObject(asset);
|
|
Selection.activeObject = asset;
|
|
}
|
|
}
|
|
}
|
|
|
|
|