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29 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine.Serialization;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
[VFXBinder("VFX Volume Mixer/Float Property Binder")]
public class VFXVolumeMixerFloatPropertyBinder : VFXVolumeMixerPropertyBinderBase
{
[VFXVolumeMixerProperty(VFXVolumeMixerPropertyAttribute.PropertyType.Float)]
public int FloatMixerProperty = 0;
[VFXPropertyBinding("System.Single"), FormerlySerializedAs("FloatParameter")]
public ExposedProperty FloatProperty = "FloatProperty";
public override bool IsValid(VisualEffect component)
{
return base.IsValid(component) && FloatMixerProperty < 8 && FloatMixerProperty >= 0 && computedTransform != null && component.HasFloat(FloatProperty);
}
public override void UpdateBinding(VisualEffect component)
{
component.SetFloat(FloatProperty, VFXVolumeMixer.GetFloatValueAt(FloatMixerProperty, computedTransform, Layer));
}
public override string ToString()
{
return "VFXVolumeMixer Float #" + FloatMixerProperty + " : " + FloatProperty.ToString() + " " + base.ToString();
}
}