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48 行
1.3 KiB

using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace GameOptionsUtility
{
[RequireComponent(typeof(Toggle))]
public class ToggleVSync : MonoBehaviour
{
public Dropdown targetFrameRateDropdown;
private void OnEnable()
{
InitializeEntries();
GetComponent<Toggle>().onValueChanged.AddListener(UpdateOptions);
UpdateTargetFramerate(GameOption.Get<GraphicOption>().vSync);
}
private void OnDisable()
{
GetComponent<Toggle>().onValueChanged.RemoveListener(UpdateOptions);
}
public void InitializeEntries()
{
GetComponent<Toggle>().isOn = GameOption.Get<GraphicOption>().vSync;
}
void UpdateOptions(bool value)
{
GameOption.Get<GraphicOption>().vSync = value;
UpdateTargetFramerate(value);
}
void UpdateTargetFramerate(bool value)
{
if (targetFrameRateDropdown != null)
{
targetFrameRateDropdown.interactable = !value;
targetFrameRateDropdown.captionText.CrossFadeAlpha(value ? 0.1f : 1.0f, targetFrameRateDropdown.colors.fadeDuration, true);
}
}
}
}