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18 行
471 B
18 行
471 B
using GameplayIngredients;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class AudioSourcePausable : MonoBehaviour
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{
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private void OnEnable()
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{
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Manager.Get<AudioManager>().RegisterPausedManagedSource(GetComponent<AudioSource>());
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}
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private void OnDisable()
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{
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Manager.Get<AudioManager>().RemovePausedManagedSource(GetComponent<AudioSource>());
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}
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}
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