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63 行
1.6 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using NaughtyAttributes;
namespace GameplayIngredients
{
public class TimerDisplayRig : MonoBehaviour
{
[NonNullCheck]
public Text text;
[NonNullCheck]
public TextMesh textMesh;
[NonNullCheck]
public Timer timer;
[InfoBox("Use the following wildcards:\n - %h : hours\n - %m : minutes\n - %s : seconds\n - %x : milliseconds", InfoBoxType.Normal)]
public string format = "%h:%m:%s:%x";
private void OnValidate()
{
UpdateText();
}
private void Reset()
{
UpdateText();
}
private void Update()
{
if (timer == null || (text == null && textMesh == null))
return;
UpdateText();
}
void UpdateText()
{
var value = format;
uint hours = timer != null ? timer.CurrentHours: 0;
uint minutes = timer != null ? timer.CurrentMinutes : 0;
uint seconds = timer != null ? timer.CurrentSeconds : 0;
uint milliseconds = timer != null ? timer.CurrentMilliseconds : 0;
value = value.Replace("%h", hours.ToString("D2"));
value = value.Replace("%m", minutes.ToString("D2"));
value = value.Replace("%s", seconds.ToString("D2"));
value = value.Replace("%x", milliseconds.ToString("D3"));
if (text != null)
text.text = value;
if (textMesh != null)
textMesh.text = value;
}
}
}