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30 行
793 B

using NaughtyAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Pickup
{
[RequireComponent(typeof(Collider))]
public class PickupItem : MonoBehaviour
{
public PickupEffectBase[] effects { get { return GetComponents<PickupEffectBase>(); } }
[ReorderableList]
public Callable[] OnPickup;
private void OnTriggerEnter(Collider other)
{
var owner = other.gameObject.GetComponent<PickupOwnerBase>();
if(owner != null)
{
if(owner.PickUp(this))
{
Callable.Call(OnPickup, owner.gameObject);
Destroy(this.gameObject);
}
}
}
}
}