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39 行
962 B

using GameplayIngredients.Events;
using NaughtyAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Interactions
{
public abstract class Interactive : EventBase
{
[Header("Events")]
[SerializeField, ReorderableList]
protected Callable[] OnInteract;
protected virtual void OnEnable()
{
InteractionManager.RegisterInteractive(this);
}
protected virtual void OnDisable()
{
InteractionManager.RemoveInteractive(this);
}
public bool Interact(InteractiveUser user)
{
if (user.CanInteract(this) && CanInteract(user))
{
Callable.Call(OnInteract, user.gameObject);
return true;
}
else
return false;
}
public abstract bool CanInteract(InteractiveUser user);
}
}