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24 行
807 B

using System.Linq;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Interactions
{
public class BasicInteractiveUser : InteractiveUser
{
public Camera Camera;
public float InteractionAngle = 60.0f;
public override bool CanInteract(Interactive interactive)
{
Vector3 toInteractive = (interactive.transform.position - Camera.transform.position).normalized;
return Mathf.Acos(Vector3.Dot(toInteractive, Camera.transform.forward)) < InteractionAngle;
}
public override Interactive[] SortCandidates(IEnumerable<Interactive> candidates)
{
return candidates.OrderBy(a => Vector3.Distance(a.gameObject.transform.position, this.transform.position)).ToArray();
}
}
}