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31 行
783 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class GameObjectExtensions
{
public static IEnumerable<Transform> GetAllChildren(this Transform transform)
{
var stack = new Stack<Transform>();
stack.Push(transform);
while(stack.Count != 0)
{
var t = stack.Pop();
yield return t;
for (int i = 0; i < t.childCount; i++)
{
stack.Push(t.GetChild(i));
}
}
}
public static IEnumerable<GameObject> GetAllChildren(this GameObject gameObject)
{
var all = gameObject.transform.GetAllChildren();
foreach(Transform t in all)
{
yield return t.gameObject;
}
}
}