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42 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients.Controllers
{
public abstract class PlayerInput : MonoBehaviour
{
public enum ButtonState
{
Released = 0,
JustPressed = 1,
Pressed = 2,
JustReleased = 3
}
public abstract Vector2 Look { get; }
public abstract Vector2 Movement { get; }
public abstract ButtonState Jump { get; }
public abstract void UpdateInput();
protected static ButtonState GetButtonState(string Button)
{
if (Input.GetButton(Button))
{
if (Input.GetButtonDown(Button))
return ButtonState.JustPressed;
else
return ButtonState.Pressed;
}
else
{
if (Input.GetButtonUp(Button))
return ButtonState.JustReleased;
else
return ButtonState.Released;
}
}
}
}