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92 行
3.0 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Console
{
[AutoRegisterConsoleCommand]
public class TimeCommand : IConsoleCommand
{
public void Execute(string[] args)
{
int count = args.Length;
if(count == 0)
{
Console.Log(help);
}
else
{
switch (args[0].ToLower())
{
case "delta":
if (count == 1)
Console.Log(name, "Curent DeltaTime: " + Time.deltaTime);
break;
case "total":
if (count == 1)
Console.Log(name, "Curent TotalTime: " + Time.deltaTime);
break;
case "scale":
if (count == 1)
Console.Log(name, "Curent Time Scale: " + Time.timeScale);
if (count == 2)
{
double scale;
if (double.TryParse(args[1], System.Globalization.NumberStyles.Float, System.Globalization.CultureInfo.InvariantCulture, out scale))
{
Time.timeScale = (float)scale;
Console.Log(name, "Set Time Scale to : " + scale);
}
else
{
Console.Log(name, "Could not set timeScale to " + args[1]);
}
}
break;
case "pause":
if (count >= 1)
{
Time.timeScale = 0;
Console.Log(name, "Paused the Game");
}
break;
case "unpause":
if (count >= 1)
{
Time.timeScale = 1;
Console.Log(name, "Un-paused the Game");
}
break;
}
}
}
public string name => "time";
public string summary => "Sets or gets values for global time";
public string help => @"Command : Time <property> [value]
sets or gets values for global time.
read properties:
* delta : frame current time
* total : total elapsed time
* scale : current timescale
write properties:
* scale : set Current Time Scale
* pause : pauses the game
* unpause : unpause the game and set Timescale to 1x";
public IEnumerable<Console.Alias> aliases
{
get
{
yield return Console.Alias.Get("pause", "time pause");
yield return Console.Alias.Get("unpause", "time unpause");
yield return Console.Alias.Get("scale", "time scale");
}
}
}
}