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33 行
877 B

using GameplayIngredients;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAtCameraManagerRig : MonoBehaviour
{
[Header("Orientation")]
public bool UseUpAxis = true;
public Vector3 UpAxis = Vector3.up;
[Header("Motion")]
public float MotionBlend = 2.0f;
Vector3 m_InterpolatedPosition;
public void Start()
{
m_InterpolatedPosition = Manager.Get<VirtualCameraManager>().transform.position;
}
public void Update()
{
var newPosition = Manager.Get<VirtualCameraManager>().transform.position;
m_InterpolatedPosition = Vector3.Lerp(m_InterpolatedPosition, newPosition, MotionBlend * Time.deltaTime);
if (UseUpAxis)
transform.LookAt(m_InterpolatedPosition, UpAxis);
else
transform.LookAt(m_InterpolatedPosition);
}
}