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39 行
892 B

using NaughtyAttributes;
using System.Collections;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
namespace GameplayIngredients.Logic
{
public class PlatformLogic : LogicBase
{
public enum InclusionMode
{
IsTarget,
IsNotTarget
}
[ReorderableList]
public RuntimePlatform[] platforms;
public InclusionMode inclusionMode = InclusionMode.IsTarget;
[ReorderableList]
public Callable[] OnTestValid;
[ReorderableList]
public Callable[] OnTestInvalid;
public override void Execute(GameObject instigator = null)
{
if(platforms.Contains(Application.platform) == (inclusionMode == InclusionMode.IsTarget))
Call(OnTestValid, instigator);
else
Call(OnTestInvalid, instigator);
}
}
}