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#if GAME_OPTIONS_HDRP
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace GameOptionsUtility.HDRP
{
public class HDRPCameraOption : GameOption
{
public class Preferences
{
public const string prefix = GameOptions.Preferences.prefix + "HDRP.";
public const string antialiasing = prefix + "AntiAliasing";
}
static List<HDAdditionalCameraData> s_Cameras;
public HDAdditionalCameraData.AntialiasingMode antiAliasing
{
get { return (HDAdditionalCameraData.AntialiasingMode)PlayerPrefs.GetInt(Preferences.antialiasing, (int)HDAdditionalCameraData.AntialiasingMode.TemporalAntialiasing); }
set { PlayerPrefs.SetInt(Preferences.antialiasing, (int)value); }
}
public static void AddCamera(HDAdditionalCameraData camera)
{
if (s_Cameras == null)
s_Cameras = new List<HDAdditionalCameraData>();
if (!s_Cameras.Contains(camera))
s_Cameras.Add(camera);
Get<HDRPCameraOption>().Apply();
}
public static void RemoveCamera(HDAdditionalCameraData camera)
{
if (s_Cameras == null)
s_Cameras = new List<HDAdditionalCameraData>();
if (s_Cameras.Contains(camera))
s_Cameras.Remove(camera);
}
public override void Apply()
{
if (s_Cameras == null)
return;
foreach (var camera in s_Cameras)
{
camera.antialiasing = antiAliasing;
}
}
}
}
#endif