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38 行
755 B

using GameplayIngredients;
using GameplayIngredients.Logic;
using NaughtyAttributes;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SettingUI : MonoBehaviour
{
public string SettingName = "Setting";
public TextMeshProUGUI ValueText;
public string[] Values;
private void Start()
{
UpdateText();
}
public void ToggleSetting()
{
Manager.Get<SettingManager>().SetValue(SettingName, (GetValue() + 1) % Values.Length);
UpdateText();
}
void UpdateText()
{
ValueText.text = Values[GetValue()];
}
int GetValue()
{
return Manager.Get<SettingManager>().GetValue(SettingName);
}
}