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29 行
1.1 KiB
29 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Serialization;
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using UnityEngine.VFX;
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using UnityEngine.VFX.Utility;
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[VFXBinder("VFX Volume Mixer/Vector Property Binder")]
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public class VFXVolumeMixerVectorPropertyBinder : VFXVolumeMixerPropertyBinderBase
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{
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[VFXVolumeMixerProperty(VFXVolumeMixerPropertyAttribute.PropertyType.Vector)]
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public int VectorMixerProperty = 0;
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[VFXPropertyBinding("UnityEngine.Vector3"), FormerlySerializedAs("VectorParameter")]
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public ExposedProperty VectorProperty = "VectorProperty";
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public override bool IsValid(VisualEffect component)
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{
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return base.IsValid(component) && VectorMixerProperty < 8 && VectorMixerProperty >= 0 && computedTransform != null && component.HasVector3(VectorProperty);
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}
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public override void UpdateBinding(VisualEffect component)
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{
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component.SetVector3(VectorProperty, VFXVolumeMixer.GetVectorValueAt(VectorMixerProperty, computedTransform, Layer));
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}
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public override string ToString()
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{
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return "VFXVolumeMixer Vector3 #"+ VectorMixerProperty+ " : " + VectorProperty.ToString()+" "+ base.ToString();
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}
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}
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