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using System.Collections;
using System.Collections.Generic;
using UnityEngine.Serialization;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
[VFXBinder("VFX Volume Mixer/Vector Property Binder")]
public class VFXVolumeMixerVectorPropertyBinder : VFXVolumeMixerPropertyBinderBase
{
[VFXVolumeMixerProperty(VFXVolumeMixerPropertyAttribute.PropertyType.Vector)]
public int VectorMixerProperty = 0;
[VFXPropertyBinding("UnityEngine.Vector3"), FormerlySerializedAs("VectorParameter")]
public ExposedProperty VectorProperty = "VectorProperty";
public override bool IsValid(VisualEffect component)
{
return base.IsValid(component) && VectorMixerProperty < 8 && VectorMixerProperty >= 0 && computedTransform != null && component.HasVector3(VectorProperty);
}
public override void UpdateBinding(VisualEffect component)
{
component.SetVector3(VectorProperty, VFXVolumeMixer.GetVectorValueAt(VectorMixerProperty, computedTransform, Layer));
}
public override string ToString()
{
return "VFXVolumeMixer Vector3 #"+ VectorMixerProperty+ " : " + VectorProperty.ToString()+" "+ base.ToString();
}
}