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29 行
1.1 KiB
29 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Serialization;
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using UnityEngine.VFX;
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using UnityEngine.VFX.Utility;
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[VFXBinder("VFX Volume Mixer/Float Property Binder")]
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public class VFXVolumeMixerFloatPropertyBinder : VFXVolumeMixerPropertyBinderBase
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{
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[VFXVolumeMixerProperty(VFXVolumeMixerPropertyAttribute.PropertyType.Float)]
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public int FloatMixerProperty = 0;
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[VFXPropertyBinding("System.Single"), FormerlySerializedAs("FloatParameter")]
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public ExposedProperty FloatProperty = "FloatProperty";
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public override bool IsValid(VisualEffect component)
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{
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return base.IsValid(component) && FloatMixerProperty < 8 && FloatMixerProperty >= 0 && computedTransform != null && component.HasFloat(FloatProperty);
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}
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public override void UpdateBinding(VisualEffect component)
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{
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component.SetFloat(FloatProperty, VFXVolumeMixer.GetFloatValueAt(FloatMixerProperty, computedTransform, Layer));
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}
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public override string ToString()
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{
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return "VFXVolumeMixer Float #" + FloatMixerProperty + " : " + FloatProperty.ToString() + " " + base.ToString();
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}
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}
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