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30 行
1.1 KiB
30 行
1.1 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Serialization;
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using UnityEngine.VFX;
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using UnityEngine.VFX.Utility;
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[VFXBinder("VFX Volume Mixer/Color Property Binder")]
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public class VFXVolumeMixerColorPropertyBinder : VFXVolumeMixerPropertyBinderBase
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{
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[VFXVolumeMixerProperty(VFXVolumeMixerPropertyAttribute.PropertyType.Color)]
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public int ColorMixerProperty = 0;
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[VFXPropertyBinding("UnityEngine.Color"), FormerlySerializedAs("ColorParameter")]
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public ExposedProperty ColorProperty = "ColorProperty";
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public override bool IsValid(VisualEffect component)
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{
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return base.IsValid(component) && ColorMixerProperty < 8 && ColorMixerProperty >= 0 && computedTransform != null && component.HasVector4(ColorProperty);
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}
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public override void UpdateBinding(VisualEffect component)
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{
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component.SetVector4(ColorProperty, VFXVolumeMixer.GetColorValueAt(ColorMixerProperty, computedTransform, Layer));
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}
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public override string ToString()
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{
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return "VFXVolumeMixer Color #" + ColorMixerProperty + " : " + ColorProperty.ToString() + " " + base.ToString();
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}
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}
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