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30 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
[VFXBinder("VFX Volume Mixer/Color Property Binder")]
public class VFXVolumeMixerColorPropertyBinder : VFXVolumeMixerPropertyBinderBase
{
[VFXVolumeMixerProperty(VFXVolumeMixerPropertyAttribute.PropertyType.Color)]
public int ColorMixerProperty = 0;
[VFXPropertyBinding("UnityEngine.Color"), FormerlySerializedAs("ColorParameter")]
public ExposedProperty ColorProperty = "ColorProperty";
public override bool IsValid(VisualEffect component)
{
return base.IsValid(component) && ColorMixerProperty < 8 && ColorMixerProperty >= 0 && computedTransform != null && component.HasVector4(ColorProperty);
}
public override void UpdateBinding(VisualEffect component)
{
component.SetVector4(ColorProperty, VFXVolumeMixer.GetColorValueAt(ColorMixerProperty, computedTransform, Layer));
}
public override string ToString()
{
return "VFXVolumeMixer Color #" + ColorMixerProperty + " : " + ColorProperty.ToString() + " " + base.ToString();
}
}