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19 行
453 B
19 行
453 B
using GameplayIngredients;
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using GameplayIngredients.Actions;
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using UnityEngine;
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public class ShakeAction : ActionBase
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{
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public bool ForceShake = false;
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public ShakeManager.Settings ShakeSettings = new ShakeManager.Settings
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{
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Intensity = 1.0f,
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Position = Vector3.zero
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};
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public override void Execute(GameObject instigator = null)
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{
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Manager.Get<ShakeManager>().Shake(ShakeSettings, ForceShake);
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}
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}
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