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30 行
1.1 KiB
30 行
1.1 KiB
using UnityEditor;
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using UnityEngine;
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using GameplayIngredients.Editor;
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static class SamplePlayFromHere
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{
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[InitializeOnLoadMethod]
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static void SetupPlayFromHere()
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{
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PlayFromHere.OnPlayFromHere += PlayFromHere_OnPlayFromHere;
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}
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private static void PlayFromHere_OnPlayFromHere(Vector3 position, Vector3 forward)
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{
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// Get the FirstPersonCharacter prefab in Resources and instantiate it
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var prefab = (GameObject)Resources.Load("FirstPersonCharacter");
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var player = GameObject.Instantiate(prefab);
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player.name = "(Play from Here) " + prefab.name;
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// position the character correctly, so the current POV matches the player's height
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var controller = player.GetComponent<GameplayIngredients.Controllers.FirstPersonController>();
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player.transform.position = new Vector3(position.x, position.y - controller.PlayerHeight, position.z);
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// orient the player correctly
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var orient = forward;
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orient.Scale(new Vector3(1, 0, 1));
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player.transform.forward = orient;
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}
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}
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