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22 行
575 B

using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class PlayCueClip : PlayableAsset, ITimelineClipAsset
{
public PlayCueBehaviour template = new PlayCueBehaviour();
public ClipCaps clipCaps
{
get { return ClipCaps.None; }
}
public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<PlayCueBehaviour>.Create(graph, template);
PlayCueBehaviour clone = playable.GetBehaviour();
return playable;
}
}