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48 行
935 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Playables;
using UnityEngine.Rendering.HighDefinition;
public class LightEvents : MonoBehaviour
{
public UnityEvent onSwitchON;
public UnityEvent onSetON;
public UnityEvent onSwitchOFF;
public UnityEvent onSetOFF;
public UnityEvent onBreak;
public UnityEvent onSetBroken;
public UnityEvent onSpecialEvent;
public void SwitchON()
{
onSwitchON.Invoke();
}
public void SetON()
{
onSetON.Invoke();
}
public void SwitchOFF()
{
onSwitchOFF.Invoke();
}
public void SetOFF()
{
onSetOFF.Invoke();
}
public void Break()
{
onBreak.Invoke();
}
public void SpecialEvent()
{
onSpecialEvent.Invoke();
}
public void SetBroken()
{
onSetBroken.Invoke();
}
}