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21 行
514 B

using GameplayIngredients;
using GameplayIngredients.Actions;
using NaughtyAttributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayRandomAudioClipAction : ActionBase
{
[NonNullCheck]
public AudioSource AudioSource;
[ReorderableList, NonNullCheck]
public AudioClip[] Clips;
public override void Execute(GameObject instigator = null)
{
AudioSource.clip = Clips[Random.Range(0, Clips.Length)];
AudioSource.Play();
}
}