您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

73 行
1.6 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameplayIngredients;
using NaughtyAttributes;
[ManagerDefaultPrefab("AudioManager")]
public class AudioManager : Manager
{
[ReorderableList, NonNullCheck]
public AudioSource[] CueSources;
public bool DisableCues = false;
public void PlayCueAsset(AudioCue cue)
{
if(!DisableCues && CueSources.Length > cue.CueSourceIndex && CueSources[cue.CueSourceIndex] != null)
{
CueSources[cue.CueSourceIndex].Stop();
CueSources[cue.CueSourceIndex].PlayOneShot(cue.Clip);
Get<SubtitleManager>().PlaySubtitles(cue.Subtitles);
}
}
public void PlayAudioSource(AudioSource source)
{
if (source == null) return;
source.Stop();
if (source.clip != null)
{
source.Play();
}
}
public void PlayAudioSourceWithClip(AudioSource source, AudioClip clip, bool loop)
{
if (source == null || clip == null) return;
source.Stop();
if (loop)
{
source.loop = true;
source.clip = clip;
source.Play();
}
else
{
source.PlayOneShot(clip);
}
}
public void Pause()
{
foreach(var CueSource in CueSources)
{
if(CueSource != null)
CueSource.Pause();
}
}
public void UnPause()
{
foreach (var CueSource in CueSources)
{
if (CueSource != null)
CueSource.UnPause();
}
}
}