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33 行
724 B

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class SceneList : BuildFrontendAssetBase
{
[Header("Scene List")]
public SceneAsset[] Scenes;
protected override void Awake()
{
base.Awake();
if(Scenes == null)
Scenes = new SceneAsset[0];
}
public string[] scenePaths
{
get
{
if (Scenes == null) return null;
var scenes = new List<string>();
foreach(var scene in Scenes)
{
if (scene != null)
scenes.Add(AssetDatabase.GetAssetPath(scene));
}
return scenes.ToArray();
}
}
}