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33 行
1.2 KiB

using UnityEditor;
namespace NaughtyAttributes.Editor
{
[PropertyValidator(typeof(MaxValueAttribute))]
public class MaxValuePropertyValidator : PropertyValidator
{
public override void ValidateProperty(SerializedProperty property)
{
MaxValueAttribute maxValueAttribute = PropertyUtility.GetAttribute<MaxValueAttribute>(property);
if (property.propertyType == SerializedPropertyType.Integer)
{
if (property.intValue > maxValueAttribute.MaxValue)
{
property.intValue = (int)maxValueAttribute.MaxValue;
}
}
else if (property.propertyType == SerializedPropertyType.Float)
{
if (property.floatValue > maxValueAttribute.MaxValue)
{
property.floatValue = maxValueAttribute.MaxValue;
}
}
else
{
string warning = maxValueAttribute.GetType().Name + " can be used only on int or float fields";
EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));
}
}
}
}