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40 行
1.8 KiB

using UnityEngine;
using UnityEditor;
namespace NaughtyAttributes.Editor
{
[PropertyDrawer(typeof(ShowAssetPreviewAttribute))]
public class ShowAssetPreviewPropertyDrawer : PropertyDrawer
{
public override void DrawProperty(SerializedProperty property)
{
EditorDrawUtility.DrawPropertyField(property);
if (property.propertyType == SerializedPropertyType.ObjectReference)
{
if (property.objectReferenceValue != null)
{
Texture2D previewTexture = AssetPreview.GetAssetPreview(property.objectReferenceValue);
if (previewTexture != null)
{
ShowAssetPreviewAttribute showAssetPreviewAttribute = PropertyUtility.GetAttribute<ShowAssetPreviewAttribute>(property);
int width = Mathf.Clamp(showAssetPreviewAttribute.Width, 0, previewTexture.width);
int height = Mathf.Clamp(showAssetPreviewAttribute.Height, 0, previewTexture.height);
GUILayout.Label(previewTexture, GUILayout.MaxWidth(width), GUILayout.MaxHeight(height));
}
else
{
string warning = property.name + " doesn't have an asset preview";
EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));
}
}
}
else
{
string warning = property.name + " doesn't have an asset preview";
EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));
}
}
}
}