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16 行
507 B

using UnityEngine;
using UnityEditor;
namespace NaughtyAttributes.Editor
{
[PropertyDrawer(typeof(LabelAttribute))]
public class LabelPropertyDrawer : PropertyDrawer
{
public override void DrawProperty(SerializedProperty property)
{
var labelAttribute = PropertyUtility.GetAttribute<LabelAttribute>(property);
var guiContent = new GUIContent(labelAttribute.Label);
EditorGUILayout.PropertyField(property, guiContent, true);
}
}
}