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using UnityEngine;
using UnityEditor.Callbacks;
using UnityEditor.ProjectWindowCallback;
using System.IO;
namespace UnityEditor.VFXToolbox.ImageSequencer
{
internal class BuildTemplateAssetFactory
{
[MenuItem("Assets/Create/Build/Build Template", priority = BuildFrontend.CreateAssetMenuPriority)]
private static void MenuCreatePostProcessingProfile()
{
var icon = EditorGUIUtility.FindTexture("BuildTemplate");
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateBuildTemplateAsset>(), "New BuildTemplate.asset", icon, null);
}
public static BuildTemplate CreateAssetAtPath(string path)
{
BuildTemplate asset = ScriptableObject.CreateInstance<BuildTemplate>();
asset.name = Path.GetFileName(path);
AssetDatabase.CreateAsset(asset, path);
return asset;
}
}
internal class DoCreateBuildTemplateAsset : EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
BuildTemplate asset = BuildTemplateAssetFactory.CreateAssetAtPath(pathName);
ProjectWindowUtil.ShowCreatedAsset(asset);
}
}
}