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Thomas ICHÉ a2ba8b66 | 5 年前 | |
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DCC-Tools~/Houdini | 5 年前 | |
Editor | 5 年前 | |
ImageSequencer | 5 年前 | |
PropertyAttributes | 5 年前 | |
Editor.meta | 5 年前 | |
ImageSequencer.meta | 5 年前 | |
LICENSE.md | 5 年前 | |
LICENSE.md.meta | 5 年前 | |
PropertyAttributes.meta | 5 年前 | |
README.md | 5 年前 | |
README.md.meta | 5 年前 | |
Unity.VFXToolbox.Editor.asmdef | 5 年前 | |
Unity.VFXToolbox.Editor.asmdef.meta | 5 年前 | |
package.json | 5 年前 | |
package.json.meta | 5 年前 |
README.md
VFXToolbox
Additional tools for Visual Effect Artists.
Install VFX Toolbox Unity Package
Local Package Install :
- Git Clone this repository (or download zip and unzip locally)
- Install Unity 2018.3 or newer and run it for your project
- Open Package Manager Window (Window/Package Manager)
- Use the + Button at the bottom of the window and select "Add Package from Disk"
- Navigate to the root of the repository directory then open the
package.json
file.
Git Reference Install (Package will be available as read-only):
- Install Unity 2018.3 or newer
- Open your project's
Packages/manifest.json
file with a text editor - Add the following line to
dependencies
list :"com.unity.vfx-toolbox": "https://github.com/Unity-Technologies/VFXToolbox.git#1.0.0-preview",
You should be good to go!
Image Sequencer
This utility enables the authoring of Flipbook Texture Sheets in an easy way. Create Image Sequence assets, import your texture sequences and start retiming, loop, and assemble into a flipbook texture sheet.
By using templates, you can go back, make adjustments then re-export with only one click.
- You can create Image Sequence Templates using the
Create/Visual Effects/Image Sequence
project window menu - You can open the Image Sequencer using the
Window/Visual Effects/Image Sequencer
menu
DCC Tools
DCC Tools enable the export of .pcache and .vf files to be used with Visual Effect Graph. They are available for the following DCCs at the moment:
Houdini
- Point Cache
- Volume Exporter