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Description: 'The gameplay periodically sends shakes to the scene using broadcast
messages.
Every shake can be caught by objects in order to be processed.
In
order to spawn sparkles efficiently, we implemented a system with a multiple
source effect in a single simulation for sparkles.'
Tags:
Priority: 0
Sections:
- SectionName: The Shake Sparkle Effect (for the First Corridor)
image: {fileID: 0}
SectionContent: 'This effect is a special blend of the Sparkle effect with very
few features (no collision, fewer particles, no noise).
Instead, every
instance is fed with a list of transforms that are set using a parameter binder.
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