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35 行
1.1 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.ProjectWindowCallback;
using System.IO;
public class AudioCueFactory
{
[MenuItem("Assets/Create/VFX Demo/AudioCue", priority = 301)]
private static void MenuCreateAudioCue()
{
var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateAudioCue>(), "AudioCue.asset", icon, null);
}
internal static AudioCue CreateAudioCueFactoryAtPath(string path)
{
AudioCue asset = ScriptableObject.CreateInstance<AudioCue>();
asset.name = Path.GetFileName(path);
AssetDatabase.CreateAsset(asset, path);
return asset;
}
}
internal class DoCreateAudioCue : EndNameEditAction
{
public override void Action(int instanceId, string pathName, string resourceFile)
{
AudioCue asset = AudioCueFactory.CreateAudioCueFactoryAtPath(pathName);
ProjectWindowUtil.ShowCreatedAsset(asset);
}
}