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18 行
471 B

using GameplayIngredients;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class AudioSourcePausable : MonoBehaviour
{
private void OnEnable()
{
Manager.Get<AudioManager>().RegisterPausedManagedSource(GetComponent<AudioSource>());
}
private void OnDisable()
{
Manager.Get<AudioManager>().RemovePausedManagedSource(GetComponent<AudioSource>());
}
}