%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} m_Name: PrefabPreview-PostprocessingSettings m_EditorClassIdentifier: components: - {fileID: 4245329729632590140} - {fileID: 4291193248687608038} - {fileID: 2926520594555130314} --- !u!114 &2926520594555130314 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: f086a068d4c5889438831b3ae9afc11c, type: 3} m_Name: Tonemapping m_EditorClassIdentifier: active: 1 m_AdvancedMode: 0 mode: m_OverrideState: 1 m_Value: 2 toeStrength: m_OverrideState: 0 m_Value: 0 min: 0 max: 1 toeLength: m_OverrideState: 0 m_Value: 0.5 min: 0 max: 1 shoulderStrength: m_OverrideState: 0 m_Value: 0 min: 0 max: 1 shoulderLength: m_OverrideState: 0 m_Value: 0.5 min: 0 shoulderAngle: m_OverrideState: 0 m_Value: 0 min: 0 max: 1 gamma: m_OverrideState: 0 m_Value: 1 min: 0.001 --- !u!114 &4245329729632590140 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 2d08ce26990eb1a4a9177b860541e702, type: 3} m_Name: Exposure m_EditorClassIdentifier: active: 1 m_AdvancedMode: 0 mode: m_OverrideState: 1 m_Value: 0 meteringMode: m_OverrideState: 1 m_Value: 2 luminanceSource: m_OverrideState: 1 m_Value: 1 fixedExposure: m_OverrideState: 1 m_Value: 0 compensation: m_OverrideState: 1 m_Value: 0 limitMin: m_OverrideState: 1 m_Value: -10 limitMax: m_OverrideState: 1 m_Value: 20 curveMap: m_OverrideState: 1 m_Value: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: -10 value: -10 inSlope: 0 outSlope: 1 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 20 value: 20 inSlope: 1 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 adaptationMode: m_OverrideState: 1 m_Value: 1 adaptationSpeedDarkToLight: m_OverrideState: 1 m_Value: 3 min: 0.001 adaptationSpeedLightToDark: m_OverrideState: 1 m_Value: 1 min: 0.001 --- !u!114 &4291193248687608038 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 24f077503be6ae942a1e1245dbd53ea9, type: 3} m_Name: Bloom m_EditorClassIdentifier: active: 1 m_AdvancedMode: 0 intensity: m_OverrideState: 1 m_Value: 0.2 min: 0 max: 1 scatter: m_OverrideState: 0 m_Value: 0.7 min: 0 max: 1 tint: m_OverrideState: 0 m_Value: {r: 1, g: 1, b: 1, a: 1} hdr: 0 showAlpha: 0 showEyeDropper: 1 dirtTexture: m_OverrideState: 0 m_Value: {fileID: 0} dirtIntensity: m_OverrideState: 0 m_Value: 0 min: 0 highQualityFiltering: m_OverrideState: 0 m_Value: 1 resolution: m_OverrideState: 0 m_Value: 2 prefilter: m_OverrideState: 0 m_Value: 0 anamorphic: m_OverrideState: 0 m_Value: 1