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Every shake can be caught by objects in order to be processed. In order to spawn sparkles efficiently, we implemented a system with a multiple source effect in a single simulation for sparkles.' Priority: 0 Sections: - SectionName: The Shake Sparkle Effect (for the First Corridor) SectionContent: 'This effect is a special blend of the Sparkle effect with very few features (no collision, fewer particles, no noise). Instead, every instance is fed with a list of transforms that are set using a parameter binder. 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