using UnityEngine; namespace AxelF { [System.Serializable] public struct MinMaxFloat { public float min; public float max; public float GetRandomValue() { return GetRangedValue(Randomizer.zeroToOne); } public float GetRangedValue(float v) { return v * (max - min) + min; } public float GetClampedValue(float v) { return Mathf.Clamp(v, min, max); } } } // AxelF