using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [TrackColor(0.5377358f, 0.3115655f, 0.1699448f)] [TrackClipType(typeof(PlayCueClip))] public class PlayCueTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create(graph, inputCount); } }