这是一个使用 Unity HDRP DXR 的startup Unity 项目,使用了 Unity 的实时光线追踪ray tracing功能。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

414 行
8.4 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6755495726701365881
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 3df29e7cc05fbec4aa43e06ea875565d, type: 3}
m_Name:
m_EditorClassIdentifier:
m_GeneratorAsset: {fileID: 0}
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 1
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 1
m_Value: 0
exposure:
m_OverrideState: 1
m_Value: 3
multiplier:
m_OverrideState: 1
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 1
m_Value: 1
min: 0
desiredLuxValue:
m_OverrideState: 1
m_Value: 20000
updateMode:
m_OverrideState: 1
m_Value: 0
updatePeriod:
m_OverrideState: 1
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 1
m_Value: 0
sunSize:
m_OverrideState: 1
m_Value: 0.04
min: 0
max: 1
sunSizeConvergence:
m_OverrideState: 1
m_Value: 5
min: 1
max: 10
atmosphereThickness:
m_OverrideState: 1
m_Value: 1
min: 0
max: 5
skyTint:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
groundColor:
m_OverrideState: 1
m_Value: {r: 0.49608514, g: 0.5200341, b: 0.536, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
enableSunDisk:
m_OverrideState: 1
m_Value: 1
--- !u!114 &-3970943753950825211
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
m_Name: HDRISky
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 1
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 0
exposure:
m_OverrideState: 1
m_Value: 0
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 5.1241117
min: 0
upperHemisphereLuxColor:
m_OverrideState: 0
m_Value: {x: 0, y: 0, z: 0}
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 0
m_Value: 0
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
hdriSky:
m_OverrideState: 1
m_Value: {fileID: 8900000, guid: c8297a59305ee8840b7c79214176659a, type: 3}
enableBackplate:
m_OverrideState: 0
m_Value: 0
backplateType:
m_OverrideState: 0
m_Value: 0
groundLevel:
m_OverrideState: 0
m_Value: 0
scale:
m_OverrideState: 0
m_Value: {x: 32, y: 32}
projectionDistance:
m_OverrideState: 0
m_Value: 16
min: 0.0000001
plateRotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
plateTexRotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
plateTexOffset:
m_OverrideState: 0
m_Value: {x: 0, y: 0}
blendAmount:
m_OverrideState: 0
m_Value: 0
min: 0
max: 100
shadowTint:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
pointLightShadow:
m_OverrideState: 0
m_Value: 0
dirLightShadow:
m_OverrideState: 0
m_Value: 0
rectLightShadow:
m_OverrideState: 0
m_Value: 0
--- !u!114 &-3671112181644929562
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7ddcec8a8eb2d684d833ac8f5d26aebd, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
maxShadowDistance:
m_OverrideState: 1
m_Value: 500
min: 0
directionalTransmissionMultiplier:
m_OverrideState: 0
m_Value: 1
min: 0
max: 1
cascadeShadowSplitCount:
m_OverrideState: 1
m_Value: 4
min: 1
max: 4
cascadeShadowSplit0:
m_OverrideState: 1
m_Value: 0.05
cascadeShadowSplit1:
m_OverrideState: 1
m_Value: 0.15
cascadeShadowSplit2:
m_OverrideState: 1
m_Value: 0.3
cascadeShadowBorder0:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder1:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder2:
m_OverrideState: 1
m_Value: 0
cascadeShadowBorder3:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-2657461756474311343
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
skyType:
m_OverrideState: 1
m_Value: 1
skyAmbientMode:
m_OverrideState: 1
m_Value: 0
fogType:
m_OverrideState: 1
m_Value: 0
--- !u!114 &-1200269407551937582
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2150ee00179b2f4418ea8b21a7e98eea, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
colorMode:
m_OverrideState: 1
m_Value: 1
color:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 1
showAlpha: 0
showEyeDropper: 1
density:
m_OverrideState: 1
m_Value: 1
min: 0
max: 1
maxFogDistance:
m_OverrideState: 1
m_Value: 5000
min: 0
mipFogMaxMip:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 1
mipFogNear:
m_OverrideState: 1
m_Value: 0
min: 0
mipFogFar:
m_OverrideState: 1
m_Value: 1000
min: 0
fogDistance:
m_OverrideState: 1
m_Value: 200
min: 0
fogBaseHeight:
m_OverrideState: 1
m_Value: 0
fogHeightAttenuation:
m_OverrideState: 1
m_Value: 0.2
min: 0
max: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: Scene Settings ProfileQuality
m_EditorClassIdentifier:
components:
- {fileID: -3671112181644929562}
- {fileID: -2657461756474311343}
- {fileID: -1200269407551937582}
- {fileID: -3970943753950825211}
--- !u!114 &188679699617385336
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 384c4d03a551c44448145f4093304119, type: 3}
m_Name: ScreenSpaceReflection
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
quality:
m_OverrideState: 0
m_Value: 1
rayTracing:
m_OverrideState: 0
m_Value: 0
minSmoothness:
m_OverrideState: 0
m_Value: 0.9
min: 0
max: 1
smoothnessFadeStart:
m_OverrideState: 0
m_Value: 0.9
min: 0
max: 1
reflectSky:
m_OverrideState: 0
m_Value: 1
depthBufferThickness:
m_OverrideState: 0
m_Value: 0.01
min: 0
max: 1
screenFadeDistance:
m_OverrideState: 0
m_Value: 0.1
min: 0
max: 1
layerMask:
m_OverrideState: 0
m_Value:
serializedVersion: 2
m_Bits: 4294967295
rayLength:
m_OverrideState: 0
m_Value: 10
min: 0.001
max: 50
clampValue:
m_OverrideState: 0
m_Value: 1
min: 0.001
max: 10
denoise:
m_OverrideState: 0
m_Value: 0
denoiserRadius:
m_OverrideState: 0
m_Value: 16
min: 1
max: 32
mode:
m_OverrideState: 0
m_Value: 2
upscaleRadius:
m_OverrideState: 0
m_Value: 4
fullResolution:
m_OverrideState: 0
m_Value: 0
sampleCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 32
bounceCount:
m_OverrideState: 0
m_Value: 1
min: 1
max: 31
m_RayMaxIterations:
m_OverrideState: 0
m_Value: 32