这是一个使用 Unity HDRP DXR 的startup Unity 项目,使用了 Unity 的实时光线追踪ray tracing功能。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

26 行
880 B

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 61
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 63a2978a97e4fc04cb9d905947216f3d, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 1
m_DefaultScenePrefabSaved: {fileID: 5823510469358171751, guid: 405b6ef943b2f784aab57cea789e7697,
type: 3}
m_DefaultDXRScenePrefabSaved: {fileID: 4798200196228829883, guid: f93c9eb7b4c6c75499f2d7f958dbe8b4,
type: 3}
m_ProjectSettingFolderPath: HDRPDefaultResources
m_WizardPopupAtStart: 0
m_WizardPopupAlreadyShownOnce: 0
m_WizardActiveTab: 2
m_WizardNeedRestartAfterChangingToDX12: 0
m_WizardNeedToRunFixAllAgainAfterDomainReload: 0
m_LastMaterialVersion: 2